Ecliptica · runes and artifacts Still being built

Runes and artifacts

Two systems that sit outside the shop, and are easy to mix up: one you choose in the lobby, one you find during the run. The part worth reading twice is the table: a rune is asleep until its own phase, so which slot you put it in decides most of what it is worth. Everything here is off the Ecliptica wiki's Artifacts and Runes pages.

Runes

chosen in the lobby, before the run
  1. Finishing a full run unlocks one rune at random. You cannot pick which.
  2. Equip up to four at the Workshop Anvil in the lobby.
  3. Each slot is asleep until its own phase, then gives one more helping every phase after. The table below is the whole of it.
  4. Every rune you equip rolls a random curse. You do not choose it, and the same one can land twice.

Artifacts

found during the run, one a stage
  1. Each floor asks for one before it will let you fight the boss. It is an objective, not a drop.
  2. Carry it to the dimensional teleporter to bank it.
  3. The bonus goes to the whole party, so what you end up with depends on what everyone carried.
  4. Which artifacts the party holds decides which map comes next.

These do count in the planner. The stat block adds your artifacts, and your runes worked out at a phase you name, because a rune has no single value: in slot 1 it is worth four times as much by Eclipse as on the phase it woke. The panel says which phase it used, and follows the real one while a run is being watched. Curses are not counted and cannot be — you do not choose the one you get, and the same one can land twice — so every rune figure here is a figure before curses.

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